
1998 · Game Freak · rpg · Nintendo
Why this one is in the canon, and how to start it well.
Yellow also cemented Game Boy as the cheat-code laboratory for an entire generation. The Missingno. glitch (inherited from Red/Blue but newly viral in 1999) became playground legend: duplicate Rare Candies and Master Balls via a glitched encounter off Cinnabar Island, then trade the results into Gold/Silver a year later. GameShark codes for Yellow flooded the back pages of Tips & Tricks and became the gateway for hardware modding — walk-through-walls, wild-encounter manipulation, shiny-hunting before Shiny Pokémon were officially named in Gen II. One cartridge, one link cable, infinite trading loops: Yellow was the Petri dish where an entire subculture learned the code underneath was just as malleable as the monsters themselves.
Name your rival “BLUE” (all caps) — the game defaults to other names, but this matches the anime canon and keeps dialogue less jarring when Oak calls him out.
Don’t try to catch Pikachu in Viridian Forest — your starter won’t enter a Poké Ball. Focus on snagging a Caterpie or Weedle for quick Butterfree/Beedrill evolution before Brock.
Buy Potions in Viridian, not Pewter — you need at least 3–4 before Brock. Your Pikachu deals zero damage to his Onix (Electric vs. Rock/Ground), so you’re grinding down his team with Normal moves and healing through it.
Talk to every NPC with an exclamation point — Yellow adds gift Pokémon you can’t catch in the wild. The Bulbasaur girl in Cerulean, the Charmander guy on Route 24, and the Squirtle Jenny in Vermilion all hand over starters if your Pikachu’s happiness is high (keep it in your lead slot, win battles, don’t let it faint).
Check Pikachu’s mood constantly — press A while facing it in the overworld. A happy Pikachu (jumping, hearts) unlocks the starter gifts and learns Lightscreen at level 20. A miserable one learns nothing special.
Grab the hidden Rare Candy behind the Viridian Gym — inspect the ground tile directly behind the building. Early power spike for Pikachu or your Butterfree.
Teach Pikachu Double Team from the Celadon Department Store TM — it’s the only reliable way to survive Sabrina and late-game Psychic-types without grinding to level 50+.
Pikachu’s happiness meter gates evolution and crit rates. Talk to it frequently, win battles without letting it faint, and avoid boxing it—low friendship blocks evolution and reduces critical-hit rates. The game tracks this silently; watch Pikachu’s overworld sprite for mood cues.
All three starters are missable if you skip NPCs. Bulbasaur (Cerulean City, after Nugget Bridge), Charmander (Route 24, north of Cerulean), Squirtle (Officer Jenny in Vermilion City)—each requires specific story flags. Bulbasaur needs a Pikachu happiness check; Squirtle requires you’ve visited the S.S. Anne. Circle back before you advance too far.
TM availability is tighter than Red/Blue. Dig isn’t a prize in Cerulean—you buy it at the Celadon Department Store for ₽2,000. Budget accordingly. Earthquake (Silph Co., Giovanni) and Psychic (Saffron Gym) remain one-time pickups; plan your moveset inheritance carefully.
Meowth doesn’t learn Pay Day naturally here. The Persian line was rebalanced. If you want infinite money loops, catch a wild Meowth and keep it unevolved until level 17 (when it learns Pay Day in this version), or trade for one from Red/Blue where the level is lower.
Brock and Misty are retuned for Pikachu. Brock’s team (Geodude, Onix) resists Electric; catch a Nidoran (Double Kick at level 12) or Butterfree (Confusion) in Viridian Forest. Misty’s Starmie knows Bubblebeam earlier than Red/Blue—overlevel or bring Grass backup.
Rare Candy duplication still works. The Cinnabar Mansion PC glitch (item-swap exploit via depositing/withdrawing) wasn’t patched. GameFAQs has step-by-step instructions; it trivializes level grinding but breaks challenge-run integrity.
Surfing Pikachu minigame requires Stadium transfer. The in-game Pikachu can’t learn Surf natively. You need Pokémon Stadium (N64) to unlock the Beach House game, then transfer back. It’s cosmetic but completionists note the cross-platform dependency.
The walls players actually hit, and the way through each.
Brock (Pewter City Gym) with starter Pikachu — Electric moves deal zero damage to Rock-types. Catch a Mankey on Route 22 (west of Viridian) or a Nidoran (male/female) on Route 3 and level it to learn Double Kick. Alternatively, grind Pikachu to level 20 for Slam, but this takes hours. Butterfree with Confusion (evolved from Caterpie at level 10) works but requires setup turns against Onix’s high Defense.
Safari Zone item hunt (Fuchsia City) — You have 500 steps and 30 Safari Balls to find Surf (Area 3, hidden in the Secret House), the Gold Teeth (Area 3, random grass encounter as an item pickup), and ideally catch Tauros/Chansey/Scyther/Pinsir. The step counter includes walking and throwing balls. Map the zone on graph paper or use a FAQ map cite — wandering blind burns your budget. For the teeth: enter Area 3, walk to the back-right zone transition, check every tile.
Silph Co. (Saffron City) navigation — The warp-tile maze spans 11 floors with dozens of Rocket encounters draining PP. The rival fight on 7F is mandatory and his team runs level 37–40. Stock 20+ Super Potions and 10+ Revives before entering. The Card Key (5F) unlocks the president’s office (11F) where you fight Giovanni. Fastest route: 1F → 3F (warp) → 7F (rival) → 3F (warp back) → 2F → 11F. Carry Escape Rope to reset if you’re lost — there’s a Poké Mart on the first floor of the building.
Elite Four resource management — You face five consecutive battles (Lorelei → Bruno → Agatha → Lance → Blue) with no Pokémon Center access. Lance’s Dragonite trio (levels 58–62) and Blue’s level 65 starter counter whatever you picked. Bring 40+ Hyper Potions, 15+ Full Heals (for Agatha’s Toxic spam), 10+ Revives, and 5+ Full Restores. Your team should average level 55 minimum. If you lose to Blue, you restart from Lorelei — budget your items for six battles, not five.
15 of 318 verified codes, free to read. The rest are in the Code Vault.
030-189-F7A01FFECCF01007BCF01007DCF01007FCF01077CCF01A114FF010156D00100F4CF0101D8CF010B07C0CEC-D6A-D500150C9D20150D4D20150EAD2GameShark Labs · SharkVault Founding Membership
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Game: Pokémon: Yellow Version (1998, GB) TAS Author: iXce Source: tasvideos.org/6521M
Tool-Assisted Speedrun clips (@tasnocontext.bsky.social)
How long until you guys replace the stock save batteries on game cartridges?
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