
1997 · DMA Design · action-adventure · Sony
4 sources · 36 facts · verified 28d ago · how this was made
Why this one is in the canon, and how to start it well.
Every named code, glitch, and easter egg above traces back to one of these sources. SharkVault editorial AI is grounded in human-curated facts files; nothing on this page is invented.
Worth getting right, because most retellings blur it: Rockstar Games did not make or publish this game. DMA Design in Dundee built it, BMG Interactive published it in Europe, ASC Games handled the North American PC release and Take-Two the PlayStation one, and the PlayStation conversion itself went to Visual Sciences on their ViSOS framework. Rockstar did not exist as a label until the year after the PC original shipped.
The PS1 port became the definitive console version for a generation who couldn’t run the PC original, and cheat-code culture grew up around it in two layers. The player-name codes went in on the name-entry screen, no hardware required, and the GameShark set handled everything else. Game Genie never entered the picture, whatever the old cheat lists claim; it was not a PlayStation device. The game’s structure, where one blown mission could cost twenty minutes of score grinding, made infinite-lives codes feel less like cheating and more like a fair fight against the game’s own friction. Grand Theft Auto matters because it proved that player freedom, moral panic, and a killer soundtrack could turn a mid-budget UK studio experiment into a franchise that would define two decades of open-world design.
Pick Liberty City for your first run. The three cities unlock in order (Liberty → San Andreas → Vice), and Liberty’s compact layout makes early missions easier to navigate while you learn the controls and wanted-level system.
Steal a fast car immediately. Your starting ride is garbage. Carjack the first sports car you see—Itali GTB or Stallion—and keep it until you wreck it. Speed matters more than armor in the early missions because you’re outrunning cops, not tanking damage.
Answer payphones to stack missions. The yellow payphone icons are your mission triggers. Answer multiple phones before completing any job to queue up tasks in the same neighborhood—you’ll save drive time and multiply your score faster.
Ignore the score target until you have a multiplier. Completing missions builds your score multiplier (shown top-right). A 2× or 3× multiplier makes every kill and car theft worth double or triple points. Chase the multiplier first; the target score comes easy after.
Lose wanted stars with respray shops, not evasion. Driving in circles burns lives. The instant you hit 2+ stars, drive straight to a respray garage (marked on your map). It’s faster and safer than outrunning the pursuit.
Save your game at churches between levels. Churches (cross icons) are your only save points. Hit one after every level completion—losing progress to a stupid wreck is the fastest way to quit this game.
Kill Streak bonuses fund everything. Chain kills without dying to rack up streak bonuses that dwarf mission payouts. Learn to bail from a moving car, carjack the next ride, and keep the rampage going—this is where the real money lives.
Prioritize multiplier missions early. Phone missions (marked by ringing payphones) chain together and stack your score multiplier — a 4x or 5x chain turns a $10,000 car delivery into $40,000–$50,000. Breaking the chain resets the multiplier, so commit to the sequence once you start.
Kill Frenzies are free score padding. The floating skull icons grant timed weapon challenges (kill X gang members in 60 seconds, destroy Y cars). Completing one awards a flat bonus and doesn’t break your mission chain. Failed attempts cost nothing but time; learn the spawn locations and hit them between phone jobs.
Wanted level management beats evasion. At 3+ stars, outrunning cops is unreliable — the spawn rate overwhelms you. Instead, grab a respray ($1,000 at Pay ‘N’ Spray) to instantly clear your heat and keep the multiplier alive. The score loss is trivial compared to losing a 5x chain to a bust.
Gouranga bonus requires full commitment. Mowing down an entire line of Hare Krishna monks (the orange-robed group) in one pass awards $10,000+ and a screen flash. Partial hits don’t count; you need a fast car and a clean angle. They spawn predictably in each city — Liberty’s group walks near the docks.
Parked cars beat traffic for deliveries. Import/Export and vehicle delivery missions let you scout the target car’s spawn before accepting the job. High-value cars (Itali GTB, Penetrator) often sit in specific parking lots. Memorize the spawns and you can complete these in under 30 seconds.
Tank unlock is a level-skipper. Hitting the GOURANGA cheat (all pedestrians enter your vehicle) or completing specific mission chains spawns a tank. The cannon one-shots pursuit vehicles and the armor trivializes most combat objectives. The score penalty for using it is negligible if you’ve already banked a high multiplier.
Lives are expendable in the final push. Once you’re within 20% of the target score, burning through remaining lives to force high-risk plays (ramming police blockades, ignoring traffic during timed runs) is faster than cautious grinding. Busts and wrecks only matter if they cost you the level.
The walls players actually hit, and the way through each.
Liberty City: Stuck at $50,000 in Chapter 1
The first chapter demands $50,000, but casual car theft and street chaos won’t get you there efficiently. The unblock: prioritize phone missions. Each ringing payphone offers multi-stage jobs that pay exponentially better than ambient crime—$10,000+ for a completed chain versus $200 for a stolen sedan. Ignore random pedestrians until you’ve cleared the available phone work. The Itali (sports car) spawns near the docks; grab one early to handle time-sensitive deliveries without the handling penalty of stolen vans.
Vice City: The Assassination Run Timer
Chapter 2’s “Kill Frenzy” phone missions—especially the flamethrower contracts—routinely trap players who treat them like combat sandboxes. The actual challenge is the timer, not the targets. Solution: position yourself before accepting the call. The game spawns target vehicles along fixed routes; experienced players park at the route’s midpoint (typically an intersection one block north of the phone), grab the weapon, and intercept the convoy as it approaches rather than chasing taillights across the map. The flamethrower has a three-second ignition delay; lead moving cars, don’t track them.
San Andreas: The Export Dock Grind
The third city’s $75,000 threshold feels insurmountable because San Andreas has fewer high-value phone chains and more filler. The efficient path: the docks district (southwest industrial zone) has a vehicle export crane that pays $1,500–$4,000 per delivered car based on model rarity. The game doesn’t tutorialize this. Look for the yellow crane marker near the waterfront shipping containers. Deliver Mundanos (common sedans) for baseline cash, but the Bug (Volkswagen Beetle analogue) and any police vehicle triple the payout. Cops chase you to the crane, then forget you exist the moment the car locks into the export zone—so steal a squad car, drive it straight there, and bank $4,000 risk-free. Repeat until solvent.
Multiplayer Score Confusion
The two-player mode shares one score counter between both players, which the manual never clarifies. If your partner keeps dying, your progress resets to the last checkpoint. The solution is not mechanical—it’s social: agree on roles before starting. One player runs missions, the other plays defense (blocking police, delivering getaway vehicles). Splitting objectives randomly guarantees failure.
15 of 20 verified codes, free to read. The rest are in the Code Vault.
D002C2F000008002C2F04FFFD002C2F200008002C2F2004CD002C2F000008002C2F0FFFF8002C44805BD8001A0DB00008002C44200638002c45e00018002C43800638002C45400638002C44600098002C45263638002C45063008002C3A405BD80026D8420008002C968C7708002C93264018002C95400028002C97600FFD002C44001008002C9320000GameShark Labs · SharkVault Founding Membership
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Top 100 · 1997· same platform