
1999 · Polyphony Digital · racing · Sony
10 sources · 16 facts · verified 3mo ago · how this was made
Why this one is in the canon, and how to start it well.
🚗 Unisia Jecs Skyline GT-R JGTC 💿 Gran Turismo 2 🎮 PlayStation 1 🗓️ 1999
Every named code, glitch, and easter egg above traces back to one of these sources. SharkVault editorial AI is grounded in human-curated facts files; nothing on this page is invented.
The cheat-device scene exploded around GT2 because the grind was real. GameShark codes for infinite credits, instant license unlocks, and all-cars-purchased flags proliferated across forums and third-party sites; players who wanted the Escudo Pikes Peak or the GT-One without spending forty hours in Sunday Cup races had options. The two-disc structure (Arcade Mode on disc one, Simulation/“GT Mode” on disc two) meant you could hot-swap saves and codes depending on whether you wanted instant gratification or the full career crawl. GT2 became the template for every console racing sim that followed — Forza, Project Gotham, even the later GT sequels — and the reason an entire generation of players can still recite the B-license cone-slalom layout from muscle memory.
Gran Turismo Mode first. Arcade’s for later — GT Mode is where you earn licenses, own cars, and unlock the real game. Start there.
Get your B-License. License Center, B-License tests, done. You can’t enter most events without it, and the braking/cornering drills teach you GT2’s physics — throttle control and line discipline beat raw speed every time.
Spend all 10,000 credits on a used car. Used Car Lot rotates stock; grab a Japanese econobox (Civic, Miata, Silvia) or European hot hatch (Golf GTI) under 10k. Don’t save for something “better” — you need track time now.
Run Sunday Cup and FF Challenge. Beginner events, low-power FWD cars, prize money plus a prize car per series win. Those prize vehicles often sell for more than the entry fees cost — instant capital.
Flip prize cars you won’t drive. Won a Sunday Cup car worth 20,000cr+ that doesn’t fit your build? Sell it, reinvest in upgrades for your main ride.
Tires and weight reduction before power. Sports tires transform handling immediately. Weight Reduction Stage 1 (~6,000cr) improves acceleration, braking, and cornering at once — better return than engine work at this stage.
Manual-save after every major transaction. GT2 doesn’t autosave between purchases. PS1 memory card corruption was real in 1999 — save after licenses, big buys, or series wins.
Win the Sunday Cup immediately with a used Skyline or Silvia. Arcade Mode unlocks nothing; Gran Turismo Mode is where progression lives. Skip the underpowered starter cars — a lightly used Nissan from the mid-90s dealership costs ~15,000 credits, handles the Sunday Cup podium easily, and resells for minimal loss when you upgrade.
License tests unlock prize cars, not just events. Gold medals award vehicles you can’t buy: the National A License gives you a Dodge Viper GTS, International B hands over a TVR Cerbera Speed 12. Farm golds on tests you find easy — the prize garage is worth far more than the credit payouts.
Oil changes restore horsepower on used cars. The odometer matters. Any car over ~5,000 km loses power; the GT Auto oil change (50 credits) brings it back. Check mileage before buying used — a 20,000 km car is cheaper but needs immediate maintenance to hit spec sheet numbers.
Simulation tires are faster than racing slicks on most tracks. Counter-intuitive but true: the grip model penalizes racing tires with excessive heat buildup on long circuits. Medium or Hard simulation compounds stay consistent across 10+ laps where racing softs fade after three. Test both in practice; the lap time delta surprises most players.
Rally events pay disproportionately well and require minimal car investment. A Lancer Evolution or Impreza WRX wins the entire rally calendar with suspension/differential tuning alone. No aero, no weight reduction needed. Prize money per hour vastly exceeds circuit racing until you reach endurance events.
Endurance races allow driver swaps via B-Spec mode. The 2-hour and longer events let you toggle B-Spec (AI drives your car) at pit stops. Tune conservatively, set B-Spec pace to 3/5, walk away. The AI won’t win but finishes top-five reliably while you do literally anything else.
Manufacturer events restrict entry but award the best prize cars. The one-make series (all-Mazda, all-Honda, etc.) lock out multi-brand garages but hand over rare homologation specials and concept cars. Buy the cheapest eligible car, win the series, keep the prize, sell the entry car.
The walls players actually hit, and the way through each.
License Tests – IA-10 and IB-6 Bronze Wall
International A License test 10 (full-lap Trial Mountain) and International B-6 (hairpin braking in the Viper GTS) stop thousands of players cold. IA-10 demands smooth racing-line discipline across an entire circuit—most fail by scrubbing speed in the final chicane or missing the apex at Turn 1. Practice the chicane in isolation: brake at the 100m board, turn in late, and carry momentum through the left-right kink rather than stabbing brakes mid-sequence. For IB-6, the Viper’s rear-heavy weight distribution punishes late braking—brake before the 150m marker, downshift to second while still straight, then rotate the car with throttle modulation. Bronze medals unlock the next tier; gold is optional.
Earning the First Million Credits (Sunday Cup Grind)
New players burn hours in low-payout Sunday Cup races trying to afford competitive machinery. Win the Sunday Cup once with the starter car (1983 Starlet or Civic), then sell any prize car and buy a used Nissan Skyline GT-R V-Spec (R33) from the used lot for ~35,000 credits. This car dominates the FF Challenge, FR Challenge, and early Normal league events with zero tuning. String together the FF/FR/4WD Challenge cups in Simulation Mode—total payout exceeds 150,000 credits in under 90 minutes. Bank this, buy a Mitsubishi GTO Twin Turbo or Toyota Supra RZ, and the Normal league becomes a credit printer.
Rally Events – Tahiti Maze Stage III Navigation
Tahiti Maze Stage III’s blind crests and unsigned forks cause more DNFs than any other rally stage. The critical junction is 40 seconds in: after the sweeping left over the hilltop, a hard right appears with no pace-note warning. Memorize this: count “one-Mississippi, two-Mississippi” after cresting the hill, then brake and turn. Missing this corner sends you into the barrier at 80+ mph with no reset opportunity. Run the stage in Free Run mode three times before attempting the championship—rally events pay poorly and restarting the series costs entry fees.
GT League Endurance Races – Fuel Strategy Lock
The 300km and longer endurance events don’t pause for pit strategy explanation. Players run out of fuel on the final lap because the game never tutorializes pit-lane procedure. You must pit every 8–12 laps depending on car and track (check the fuel gauge in the HUD). Enter pit lane below 80 km/h or you’ll receive a penalty. The pit crew auto-services; you only control when to exit by holding X. For 300km+ races, plan two fuel stops minimum and enable TCS if available—fuel consumption scales with wheelspin.
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