GameShark Labs
Founder Digital Edition · render-2026-08-25-canon100
100 of 100 chapters · 25,161 codes
The psychic kid from Onett who saved the world with a baseball bat and his favorite thing
Three heroes, eight elements, and one Ring Command away from saving the world
Flame, glide, and charge through six worlds to free the frozen dragons and roast Gnasty Gnorc.
Warp Room mastery, crystal routes, and the slide-jump that turned Crash into a speedrun legend.
Hover at 500 km/h through Mode 7's most punishing futuristic circuits — no brakes, no mercy.
Treasure's weapon-fusion chaos engine where every boss fight rewrites the run-and-gun rulebook
Kick ass, chew bubblegum, and blow up Los Angeles — the Build engine's finest hour of interactivity and one-liners.
Ryu Hayabusa's blade meets Tecmo's cruelest level design — the NES ninja classic that taught a generation to fear birds.
Three days to save Termina — master the masks, loop the clock, and solve the darkest Zelda puzzle yet.
The first Reploid hunts rogue machines through Dr. Light's final legacy—and Capcom's 16-bit masterpiece.
The tournament moves to Outworld — twelve warriors, blood codes intact, and Shao Kahn waiting at the top.
Carve the wake, nail the buoys, and ride Nintendo's hydraulic physics into the spray.
Sega's swan song for 16-bit JRPGs — macro-driven combat, missable Techniques, and the darkest finale in the series.
The yellow circle that ate quarters, now eating your NES cartridge slot instead.
Dracula's castle returns as a soul-devouring metroidvania where every monster you kill becomes a power you steal.
Samus hunts herself through a dying station — MercurySteam's blueprint, born on the GBA.